Thursday, October 10, 2013
Monday, September 2, 2013
Digital Tutors-Creating Digital Food in 3ds Max and ZBrush
Today my latest training lesson for Digital Tutors was released, if you want to learn some great techniques for modeling, unwrapping, and rendering please take a look. If you think you know someone that might benefit from the videos, please share or tweet the info. Thanks!
http://www.digitaltutors.com/11/training.php?pid=1257
Tuesday, August 13, 2013
Tuesday, July 16, 2013
Tuesday, April 30, 2013
1910 character speedsculpt
Yep at the end when you see just the hair, zbrush got buggy and killed the head mesh.....thankfully we now have autoback
Quick toon
I forgot to post this guy here, this was a very quick 1, toon characters are so much less stressful :)
1st hour of female head sculpt
Friday, March 8, 2013
Doodling in 3d
This is what I do to practice, usually without reference just to improve my technique. Many times I am not sure how these are going to turn out, 1/2 way through this 1 I was ready to throw it away......in the end I think it turned out ok. Sculpting is a rollercoaster, from 1 day to the next you dont know what to expect. I definitely think mood, inspiration or lack there of, and plenty of other factors come into play. I've been looking over anatomy books quite a bit, sculpting some more realistic figures and faces with a reasonable amount of success. It's funny how my mindset changes when sculpting something "serious" as opposed to something like the character in this speed sculpt. These sketches are done with total abandon, no worries of the impact of each stroke of the pen, it is quite invigorating. The realistic studies carry a bit of weight for me, I expect more from them, and because of that the strokes are more calculated. I think that is a bad thing, and am hoping for the day when the sort of casual relaxed approach used in my doodles carries into the work I consider more serious, when that happens I will truly feel accomplished.
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