Wednesday, November 17, 2010

Vray sss2 skin testing

Updated, adjustments to the specular map, and tweaked model for more surface detail
 I've been doing some research on the Vray sss2 shader in an attempt to conquer something that is pretty tough to create in CG-realistic human skin.With some great info I found on various forums, and in a couple of books I purchased over the past couple of years I came up with this example as my first attempt. Not bad, but in need of some serious tweaking. Vray 2.0 beta, pretty good render-times as well.
Skin using Vray SSS2/Blend test. Vray 2.0 beta
Once I am completely happy with the results, the cowgirl WIP will be back on track :)
Technical info:

Vray sss2 with a blend to a standard vray material for reflection control. Lit with a 3 point lighting set-up, I decided to use target spots for this example.
Click for a larger image:

Thursday, November 11, 2010

Zbrush Cowgirl sculpt WIP

Update: Refined her face and anatomy, detailed hat and vest, jeans. Also added spurs :)  The pigtails are gone, trying to replicate that style with 3ds max's hair and fur proved to be futile. I was close.......may be time to consider Hair Farm......not sure I am ready to plunk down that kind of cash for a personal project.

Thursday, November 4, 2010

updated cowgirl WIP

 Made a little progress, she is almost ready to UVunwrap and bring into 3DS and Vray :)

Tuesday, November 2, 2010

Cowgirl WIP

Finally something new from my Z-Brush practice sessions. I created a new female base mesh in 3ds Max, and started sculpting as time permits. She still needs plenty of work, hands need to be refined,  props added, and obviously hair :)
It's starting to get a little easier to get the results I desire using Z-brush, the tools are becoming more predictable as time goes on.