Tuesday, November 2, 2010

Cowgirl WIP

Finally something new from my Z-Brush practice sessions. I created a new female base mesh in 3ds Max, and started sculpting as time permits. She still needs plenty of work, hands need to be refined,  props added, and obviously hair :)
It's starting to get a little easier to get the results I desire using Z-brush, the tools are becoming more predictable as time goes on.

1 comment: